The reliable vehicle list
The official game page confirms fully operational US helicopters and heavily armed patrol boats for both sides. It describes helicopters as tools for fire support and supply drops, and boats as vehicles for the river network. Those are the vehicle facts that can be stated from the supplied official material.
The collected videos and transcripts do not provide a single verified full vehicle roster. This page therefore avoids adding names, armour values, speeds, weapon counts or crew limits from unconfirmed sources. A shorter list is preferable to a detailed list that mixes beta and community claims.
Helicopters as team support
US helicopters connect mobility with support from above. The official purpose is fire support and supply drops, so a flight should be understood through the squad or team objective it helps. The supplied flight video recommends a practice range and separates keybinds, takeoff, speed and landing into learning stages.
Those practice topics are useful, but the video is community guidance rather than a current official control manual. Exact bindings, aircraft limits and flight values are not published here. Learn the live execution carefully before making a support operation depend on it.
Patrol boats as river mobility
Both factions can use armed patrol boats in the river network according to the official feature page. Their confirmed purpose is to open water movement and pressure, not to provide a fixed list of routes or a guaranteed advantage. The current objective should decide whether a river run is useful.
Communicate the plan, watch the live map and treat the boat as a squad vehicle. The exact handling, weapon load and crew behaviour are not established by the supplied sources, so this page does not invent them. The same source boundary applies to claims about a complete vehicle meta.
Vehicles inside the Vietnam system
Vehicles sit beside other confirmed Vietnam systems: NVA tunnel networks create surprise approaches, and swimming, climbing, fast crawling and teammate dragging change how squads interact with terrain. The result is a battlefield where movement and support can come from different directions. The official material confirms the broad design, not every interaction value.
Use the mode and map context before choosing a vehicle. Warfare’s five sectors and Offensive’s attack-versus-defence structure give the vehicle a purpose, while the six large-scale maps provide the terrain setting. Because exact map names are not verified in the supplied material, do not build a route guide from an unconfirmed list.
How to use this vehicle page
Start by asking which vehicle purpose the squad needs: fire support, supply drop or river movement. Then check the current role, map and objective before attempting the operation. If you are learning helicopters, use the practice-first sequence; if you are learning boats, confirm the live handling and communicate the river plan.
This page deliberately leaves out vehicle counts, names, costs, speeds, damage, capacity and exact controls. The supplied material supports the broad official uses, while the detailed transcripts are not enough to confirm a stable technical roster. Future official updates can add those facts with a dated source.