Class choice starts with the squad
The official feature page presents specialised roles inside multiple squads rather than isolated heroes. Its shared groups are Command, Infantry, Recon, Armour, Mortar Squad and Helicopter units. Start by asking what the squad needs now, because the best class changes with the objective and the roles already present.
The supplied sources do not provide a complete, reconciled class list or a current loadout table. This page therefore explains how to think about the groups without adding invented names, abilities or weapon statistics. The live role screen remains the place to confirm the exact class options.
Ground presence and observation
Infantry and Recon represent different ground-facing needs in the public group structure. Infantry keeps the basic objective loop visible, while Recon suggests observation and information support, but the supplied official text does not detail every role’s current tools. Use those words as a high-level orientation, not as a complete rulebook.
A class choice becomes easier when you connect it to the squad’s next question. Does the team need to occupy ground, understand an approach or report pressure? Choose the role that supports that question, then listen for a change in the objective before switching.
Armour and mortar support
Armour and Mortar are named as distinct groups, indicating support that reaches beyond the immediate infantry line. The source material does not confirm a full vehicle roster, firing range or ammunition economy for those classes. This page avoids turning broad group names into numbers that were never verified.
Use the squad plan to decide whether heavy support is relevant. A role that sounds powerful can still be the wrong choice if the current objective needs movement, observation or recovery instead. The goal is to add useful pressure to the team, not to collect a class because it sounds advanced.
The US helicopter class group
The official game page confirms fully operational US helicopters for fire support and supply drops and lists helicopter units in the role structure. That makes the aerial group a team-support choice tied to the US side’s battlefield systems. It should be learned alongside the helicopter practice guide rather than through an invented control table.
The supplied flight video is organised around a practice range, keybind review, takeoff, speed, landing and landing warnings. Those topics are useful study points, but they do not establish universal bindings or a guaranteed “best” route. Use the current game to verify execution and the squad to verify purpose.
Avoid a false class meta
The public role totals conflict in the collected official pages, and the supplied material does not resolve the difference. This page therefore omits a definitive number, a full named roster and a universal best-class recommendation. A clean answer can still help a player choose by matching the class group to the objective.
If you need an exact class name, open the current role selection screen or an official update that publishes the roster. If you need a first-match route, use the beginner and onboarding pages. Keeping those questions separate prevents a class guide from inventing precision.